![]() ![]() A version for Android devices is maintained separately called Zeta Touch. The port runs natively on 64-bit Windows, Mac and Linux systems and requires a minimum of OpenGL 3.3 while also having a Vulkan backend for modern hardware. While Raze started out using the Polymost renderer shared with the other ports, it has since introduced its own Raze3D renderer. Its Shadow Warrior code is primarily forked from VoidSW with some contributions from SWP. BuildGDX runs on Java, and while a standalone version exists for 64-bit Windows with a bundle Java runtime users of other operating systems will need to have Java installed on their system.Ī port covering several major Build engine games while sharing its backend code with GZDoom. As of v1.14 (released 26 July 2020) it also supports palette emulation. Like the other BuildGDX ports and unlike VoidSW, it comes preloaded with widescreen tiles and will add Twin Dragon and Wanton Destruction to the episode select screen if detected. It shares the improvements done to the Polymost renderer through EDuke32 such as palette emulation, while also including the classic software renderer.Ī part of BuildGDX, WangGDX was also released on. ![]() ![]() Entering public beta on, VoidSW had been in development for a long time by the EDuke32 devs. ![]()
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